Cellraiser
Cellraiser - Entry for Trijam #34: "Exit"
Key Controls:
Arrows = Move
Ctrl-Left = Attract
You are a Doctor in control of a Nanobot inside a sick patients' body. During operation, the Nanobot has been digested by a so called Supercell, and is now trapped inside together with an armada of blue and orange colored Organells.
Unfortunately the Supercell behaves agressively and parasitic, doing harm to the Patient's body. It can only be stopped by destruction, so the body can recover.
Your Nanobot is threatened by the cell's metabolism, so your aim is to breakout soonly before being disrupted by the environment.
Additional Notes: The game took more than 3 hours to make, so it doesn't comply to the competition rules. It's now playable including full sound.
Weblink: https://itch.io/jam/trijam-34
Weblink: https://itch.io/jam/trijam-34/entries
Status | In development |
Platforms | HTML5 |
Author | koppercraft |
Genre | Action, Simulation, Survival |
Made with | Unity |
Tags | 2D, Physics, Singleplayer |
Comments
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Physics works nice, but no understanding what to do. Also pressing start doesn't restart level.
I agree with this, I like the way the movement works but I can't seem to actually do anything apart from float around and bump into things, space and ctrl don't seem to do anything either.
hi, the game has been updated.
Hey! I don't think I properly understand what the goal is? Do I need to escape or do I need to blow up the big boi in the middle?
you only need to escape the cell body (which just means going far enough from the center, requiring to somehow pass the cell walls (membrane)).
One way is to explode the cell core (nucleus) by overfeeding it (hint: 'centrioles' have more calories). When the core booms the shockwave dissolves the walls for a few seconds, giving you a brief chance to escape.
Another way is to actively dissolve the cell walls by getting them in touch with the blue organells ('vesicles'). They 'eat' the wall membrane, with the tradeoff this usually takes a bit longer than the exploding-strategy.
(I found this can be a bit tedious though, so instead "wall damage on collision" might improve the gameplay? Also after victory/fail the game just returns to main menu, maybe a score would help, too?^^)