I agree with this, I like the way the movement works but I can't seem to actually do anything apart from float around and bump into things, space and ctrl don't seem to do anything either.
you only need to escape the cell body (which just means going far enough from the center, requiring to somehow pass the cell walls (membrane)). One way is to explode the cell core (nucleus) by overfeeding it (hint: 'centrioles' have more calories). When the core booms the shockwave dissolves the walls for a few seconds, giving you a brief chance to escape. Another way is to actively dissolve the cell walls by getting them in touch with the blue organells ('vesicles'). They 'eat' the wall membrane, with the tradeoff this usually takes a bit longer than the exploding-strategy. (I found this can be a bit tedious though, so instead "wall damage on collision" might improve the gameplay? Also after victory/fail the game just returns to main menu, maybe a score would help, too?^^)
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Physics works nice, but no understanding what to do. Also pressing start doesn't restart level.
I agree with this, I like the way the movement works but I can't seem to actually do anything apart from float around and bump into things, space and ctrl don't seem to do anything either.
hi, the game has been updated.
Hey! I don't think I properly understand what the goal is? Do I need to escape or do I need to blow up the big boi in the middle?
you only need to escape the cell body (which just means going far enough from the center, requiring to somehow pass the cell walls (membrane)).
One way is to explode the cell core (nucleus) by overfeeding it (hint: 'centrioles' have more calories). When the core booms the shockwave dissolves the walls for a few seconds, giving you a brief chance to escape.
Another way is to actively dissolve the cell walls by getting them in touch with the blue organells ('vesicles'). They 'eat' the wall membrane, with the tradeoff this usually takes a bit longer than the exploding-strategy.
(I found this can be a bit tedious though, so instead "wall damage on collision" might improve the gameplay? Also after victory/fail the game just returns to main menu, maybe a score would help, too?^^)